Mastering Checkmate: A Beginner’s Guide to Winning at Chess
Chess is a game of strategy and skill, with the ultimate goal of achieving checkmate – a move that puts the opponent’s king in a position where it cannot escape capture.
We explore what checkmate is in chess and how to achieve it. From understanding the objective of the game to learning common checkmate patterns and strategies, we cover everything beginners need to know to master the art of checkmating their opponent.
Stay tuned to become a chess pro!
Contents
- Key Takeaways:
- What Is Checkmate in Chess?
- How to Achieve Checkmate in Chess?
- What Are the Common Checkmate Patterns?
- What Are the Strategies for Achieving Checkmate?
- How to Avoid Being Checkmated?
- Frequently Asked Questions
- What is the objective of the game of chess?
- How do I know when I have checkmated my opponent?
- What are the basic moves needed to checkmate an opponent in chess?
- What is a ‘check’ in chess?
- Can I win a game of chess without checkmating my opponent?
- Are there any special rules for checkmate in chess for beginners?
Key Takeaways:
What Is Checkmate in Chess?
Checkmate in chess is end-of-game situation when an attacking player’s King is threatened with capture (Check) and there are no legal moves that that same player can make to safety the King (Checkmate), thereby bringing the game to a close with the attacking player as the winner. Broadly defined, checkmate in chess means a situation where a player cannot prevent the King being threatened with capture on the next move based on the rules of movement of the chess pieces in their current layout (legal moves), closing the game and determining the winner. Checkmate taps into the two main winning conditions one player is trying to manipulate in order to win a chess game.
This is the material condition, by which their opponent successfully liquidates the attacker’s material (i.e. all major pieces) such as Rooks and Queens, and the king safety condition, meaning the attacker’s King is put in a legally unresolvable threat of capture by the attacking side. In a broader and more competitive sense, checkmate in chess is the immediate precursor to a victory and accomplishes the main winning conditions underlying the struggle to dominate the board.
How to Achieve Checkmate in Chess?
To achieve a checkmate in chess is to use a series of legal chess moves (according to FIDE, USCF, or another governing body’s chess rules) to put the opponent’s king in an inevitable state of checkmate. This must involve connecting your pieces, achieving positional dominance by controlling the enemy king’s escape, and restricting their potential moves. Most of the time, achieving checkmate will involve using a fork, pin, skewer, discovered attack, discovered check, double check, or a disguised check.
Understand the Objective of the Game
Checkmate in chess can be achieved only by understanding the objective of the game, which is to deliver a threat to capture the opponent’s king with no legal moves available for the opponent to escape the threat. So for checkmate to occur the following 3 conditions must obtain for one’s own move:
- The opposing king should be in a
position of threat
(check position in chess terminology). - The opposing king should have
no available moves
that result in or do not result in being in a check position. - There should be
no other piece
that may provide protection to the opposing king from the threat.
It is the objective of the game to achieve a checkmate position. This objective is endorsed culturally with the tradition of resigning once a player has lost all opportunities to escape checkmate. The objective of the game cannot be achieved if the majority of players do not understand it.
Know the Different Pieces and Their Movements
In chess, you have pawns, rooks (also called castles), knights, bishops, the queen, and the king. All pieces other than the rook and queen have regular movements and special ways they can capture or move in certain situations. These can be confusing for beginners, but they are not too important to learn at the beginning stages of learning to win a game of chess.
Instead, focus on your pawn, rook, knight, and bishop‘s regular movements. Here is the regular movement for these pieces.
- Pawn: Only moves forward and can capture diagonally.
- Rook: Moves horizontally and vertically.
- Knight: Move in an L shape.
- Bishop: Move diagonally.
Learn the Rules of Chess
The very first requirement is to learn the rules of chess. There is no specific way to checkmate in chess and the methods of doing so depend on very specific situations. The game guidelines from the US FIDE rulebook should be scientifically studied to know all the possibilities. All possible scenarios for when checkmate has occurred are covered from the simple, such as when only king and rook or queen are left to those which have many possibilities and require knowledge of stalemate.
Making quality time to play daily, or at least a few times a week, review sample games with coaches or through online platforms, and even just solving puzzles, are good ways to learn the rules of chess and advance earlier to learning about checkmating.
What Are the Common Checkmate Patterns?
The most common checkmate patterns include the smothered mate, the ladder mate or back rank mate, the Anaconda mate or the two-rook checkmate, the corridor mate, the Hook and Ladder mate, the Scholar’s mate, the Nottingham mate, and the Fool’s mate.
The smothered mate is a rare checkmate that usually occurs when a player’s king is surrounded by their own pieces and the attacking player condones the block with a blunder in order to force the checkmate. The back rank mate is a checkmate that can occur when a player’s king can legally move but is blocked by the player’s own pieces and cannot escape. The corridor mate can also occur during this process when the wall of major pieces block the king’s escape route.
The Anaconda mate (two-rook checkmate) is a checkmate that happens when one player uses their rooks on a single rank or file (which is rare for players to do). The Hook and Ladder mate is an uncommon checkmate that is a variation of the Anaconda mate. The Scholar’s mate is a checkmate that occurs when a powerful queen and bishop combination is used along with a weakened kingside defense by the opposing player. The Fool’s mate is a rapid checkmate that can happen in two moves if White does nothing but move their F2 Pawn two squares up and then use their queen to checkmate. This is why it is often seen in inexperienced games.
Fool’s Mate
Checkmate pattern Fool’s Mate occurs when white plays F3 on first move, then G4, then QH4. The mate is delivered at black’s KB2 in the center of the board which is a very rare final checkmate spot.
1. NF3:
2. NG4:
3. NQH4 / White wins with Fool’s Mate.
Out of an initial 35 possible moves, White uses all of its first three moves to organize this mate with each move involving a different piece. Black does not block these moves and foolishly moves their King’s Bishop Pawn on move 2 which creates the opening for these pair of Queen moves.
Scholar’s Mate
Scholar’s Mate is a Chekmate that occurs when the black player does not effectively control the center board and the white player’s Queen and Knight can surround the black player’s King and provide Checkmate. A simple method is to do the following to coordinate the Queen and Knight for achieving a Scholar’s Mate in 4 moves.
A short example of the Scholar’s Mate method is provided here with the black moves at the bottom.
Back Rank Mate
A back rank mate occurs if a player gets their king or queen stuck at the back first rank (first row) and gets trapped into a position where the space to move the king or queen along the safe docket is negated by a pawn, bishop, or knight. If the queen or king along the back rank is surrounded by the opponent’s pieces with neither the king or queen able to fend off the opposition’s assault or move, the losing player’s lack of safe space or maneuvers is considered back rank mate.
A back rank mate may be initiated by the attacking side or occur as a result of the defensive side’s blunder. An inappropriate move where someone traps their queen or king on the back row gets punished when the attack results in mate and that king or queen has no safe squares to move.
There are various ways to obtain a back rank mate, but creating tactics with the queen, and looking to get one’s bishop or knight closer to their opponent’s first rank to block their king and queen’s safe movements are both common approaches. Tactics with pawns are also useful. The key is recognizing that the opponent’s forces have moved too far forward, and that will create the chances to find the correct tactic and mate on the back rank.
Anastasia’s Mate
Anastasia’s Mate is a checkmate using a queen and rook, where the rook is supported by a discovered attack from a bishop. The white king is confined by the white bishop and pawn. Black sacrifices their queen to avoid the check and is checkmated by the rook on d8. A similar setup includes the white rook on e8 as seen in the diagram.
Anastaia’s Mate is not a practical chess endgame because the white player rarely falls for it. Additionally, performing Anastasia’s Mate requires creating a pathway for the black king to reach the queen, which is difficult to do. Anastasia’s Mate in the game of chess is not logical and so is not often performed, but part of helping chess beginners understand chess is showing them unique and entertaining checkmates such as Anastasia’s Mate.
Arabian Mate
Arabian Mate is a pattern of checkmate in chess that involves using the 3 move checkmate pattern. The actual sequence of moves that causes the checkmate may be different for Arabian Mate than the classic three-move checkmate since neither the White Bishop nor the Black Queen need to be involved. Here is an example game of Arabian Mate demonstrated by British Chess Grandmaster Nigel Short.
- d4 d5
- g4 Bxg4
- f3 Qc8
- h3 Qg4
- Bh3 Qf3
- b3 Qxh1
- b4 Qxg1
- Rh2 Qxh2
- Ba3 Qxh1
- Nf3 g5
- Bg2 g4
- Ne5 Qxg2
- Ng1 Qxg1
- Qd2 Qxd1
- Nc3 Qxa1
- Nb1 Qxb1
- Kg2 Qxa1
- Kh2 Qaxb1
- c4 Qbxc1
- Bc2 Qdaf
- Bd1 Qaa1
Having cornered his opponent in the top-right and bottom-left corners, Nigel Short plays Bd1 followed by Qfh4 and the game is finished with an Arabian Mate.
A game can alternatively finish in an Arabian Mate after a different step is taken as shown in the second following example.
- g3 Nc6
- Nf3 f6
- Ng5 h6
- Ne6 b6
- Bf4 Nh5
- Bxc7 Qd7
- Bb8 Qa4
- Nd2 Qac2
- Bg2 Qcc3
- Rh3 d3
- Bh1 Qcb2
- Qa4 Rh7
- Bg2 Qc1
- Bc3 h5
- Nb3 Qcb1
- Bxc5 Qxa2
- Red1 d4
- Bxd4 Qe2
- f3 Qxc4
- Bxf7 Nf6
- Qd7#@
The Arabian Mate pattern was identified by the mathematician Dave Richeson and has the fewest moves of any possible checkmate in an absolute sense (14 total moves).
What Are the Strategies for Achieving Checkmate?
There are several strategies for achieving checkmate in chess. These are the most important strategies for achieving checkmate in chess outlined by International Master Anna Rudolf are according to foundational principles for beginners:
- Develop your pieces
- Control the center
- Connect your rooks
- Open lines towards the enemy king
- Don’t neglect the importance of pawn structure
Besides the above strategic steps, there are other easy ways to checkmate as a beginner. One of the most common is the Fool’s Mate two-move sequence capable of quick checkmate by white. Another way is to identify and achieve the basic checkmates such as the Back-Rank or Smothered Mate.
Control the Center of the Board
Center control is crucial to a successful game of chess. A good way to remember this is by imagining the board is a basketball court – the power is in the center and the game revolves around it. If you control the center of the board, you control the most territory. The middle squares allow you to maneuver your pieces more freely across the board. If these squares are occupied by opponent pieces, you will have a hard time getting yours out for protecting your king or executing checkmates.
The knights are more valuable when close to the center of the board and the bishops come out from the pawn wall to be more useful in the center than in a room where they would be blocked.
Develop Your Pieces Efficiently
Another point to check when following any strategy to win in chess is the appropriate development of pieces. A success metric to verify this concept is the number of piece moves needed to finish development. An over-deployment or under-deployment of pieces leads to a loss or draw, respectively. Utilize multiple pieces to line up on the weak square, which can push the opponent to loss of material.
Create Threats and Pressure on Your Opponent’s King
To create threats and create pressure on your opponent’s king you need more firepower. In simple terms, this involves taking advantage of the weakness of past pawns. Past pawns are pieces that have advanced quickly up the board and cannot be attacked or defended by other pawns. They must be taken advantage of from a positional standpoint to create threats of promotion. Here are two ways to do this according to Eric Jussupow on ichess.net:
- You need to make your own passed pawn. Make a passed pawn that is strong and will promote, meaning it gets another queen. Your goal is to help that passed pawn along by creating more pressure on pieces demanding they react to it. You want them to almost retreat so your power isn’t weakened. Instead of attacking your opponent like you normally would in the center to gain space, you can look to start an endgame in which you can maneuver into ways to create your own passed pawn. Passed pawns will dominate endgames.
- Create hypothetical threats. Timing is important in creating scenarios that force the opponent to allocate their powers to prevent your passed pawns promotion. This generally involves forcing moves to end up in positions where these attacks aren’t worth it but open up a lot of counterplay.
Here is an example on the best possible way to create threats to your opponent’s king. The position below comes from a 1987 game between Walecczyk Christian from Germany and England’s GM Miles Anthony. White is losing, so he plays 1. Rxf5 e6 losing quickly but hoping to stress out his attacker on the g6 square. Seems White resigns or loses seems inevitable, but Anthony Miles warms up with 2. Rff8!. This allows White to ambush with 2. Bxf6# (Black can’t capture White with King or move onto the e6 square, finding themselves in checkmate). In a difficult position, this renews the pressure on White’s King with almost no defensive resources available.
Use Your Pieces Together to Attack the King
An essential technique in how to checkmate in chess is the coordinated attack. Always try to use your pieces together to gain material or attack the opponent king. This not only gains material or endangers the king but also puts additional pressure on the opponent’s defensive pieces.
For example, if the opponent has a centralized king, one can initiate a double bishop attack like in the following image.
If the opponent has poor pawn structure, using pieces in a coordinated way to attack weakly held pawns is the best prescription for securing a wongame, calmly underlining weaknesses on the board. Prominent ways to use coordinated pieces to attack the opponent king include queens paired with a bishop or rook, or a rook paired with a bishop. The strategic positioning of the queen on the c or f file, or the pawn that can break down Black king side castling, poses a major threat to a white pawn formation.
Consider the following positions from the Mate in One with a Rook and Mate in One with a Knight tactical sections. In both cases, pairing the queen with a rook leads to a forced checkmate in only one move.
How to Avoid Being Checkmated?
In order to avoid being checkmated, a player must think of themselves as half of a unit that fights together. They must play less selfishly and more with the idea that if they partner with their pieces, good things will follow. This is best done with the conceptual notion of harmony, which in musical terms is a blending of different but related sounds that allows the listener to hear them all in a satisfying way. In chess, then, harmony can best be defined as the blending of two or more pieces or pawns to reach a common goal of a stronger attack or defense without one getting in the way of the other. The best way to achieve harmony is by creating effective geometry of pieces on the board that blocks the advance of opposing pieces and grants freedom of movement to one’s own pieces.
The biggest mistake in which pieces operate at cross-purposes is when one gets in the way of another moving to attack a target. To avoid being checkmated, the same rules apply just in reverse. Do not leave your king exposed, thoughtfully plan your moves while considering your opponent’s best moves, engage your entire team to keep strategic control over the board, and do not indulge in a piece that blocks the movement of another attacking unit in your squad.
Protect Your King
Protect your king by keeping it covered with your pieces, as it cannot be directly attacked. The next best alternative to threaten a checkmate is to keep your opponent’s moves on the attack with their king by forcing an attack or counter-attack, and/or by constantly moving your pieces to put and keep your opponent’s pieces in check, which are the types of moves when attacked can only be countered by moving their king. Protect your pawns – your first line of defense with your king, as their capture will then create an unblocked attack on your king.
Always have a plan to protect your king. Remember all of the chess pieces in his arsenal can be brought to bear on your king, so not only planning to make offensive moves to work towards your own checkmate but to make moves to prevent being checkmated. It is often difficult to foresee all the possible moves that can take place several turns in advance, but you should always have in your mind at least a rough blueprint of the next possible move your opponent can make to checkmate, so as to use the next few moves to put your own chesspieces in the way, or threat a counter-attack/checkmate to buy you time.
Pay Attention to Your Opponent’s Moves
To checkmate in chess for beginners, pay attention to opposing moves. If you can account for their options in advance, you will be better prepared to thwart their strategies and give yourself a winning chance. This is a skill that is developed over time and you should work on constantly assessing what your opponent is doing in light of your own strategy in order to increase your chances of reaching checkmate faster.
Plan Ahead and Anticipate Your Opponent’s Moves
When you have surrounded your opponent’s king and have only a few vital pieces left on the board, it is time to plan meticulously to ensure that you force a checkmate. Specifically moving remaining pieces in such a way that you remain protected while mandating that your opponent slowly loses options until checkmate is unavoidable.
A checkmate is almost always guaranteed if the opponent’s king has limited space to move on the board and the space in their weakest corner has been closed (using your pawns or less valuable pieces). The fastest checkmate will occur if you have another of your pieces in position to help your closer pieces or threaten the opponent’s king to distract. Therefore always be meticulous in moving your bishop and knights.
Plan ahead: strategic planning that begins early in the game can make a checkmate simpler. When playing aggressively, look multiple steps ahead regarding where your pawns and other pieces are likely to be on the board.
Learn from Your Mistakes
Learn from your mistakes and the winning strategies employed by your opponent. Start playing against more advanced opponents in order to learn faster. When you play against more advanced opponents, you have the opportunity to witness greater chess victories.
Study the games and moves of other chess grandmasters to learn from those smarter and more experienced than you. If you lose, play the game again and try to pay attention to your opponent’s tactics and strategies. In nearly every corner of the Internet, you can find examples of famous grandmaster blunders, chess games lost in the first move, or points of poor endgame play.
Study these mistakes, as even chess geniuses are human, and under immense pressure, everyone makes errors. All you have to do is work your hardest to minimize these errors.
Frequently Asked Questions
What is the objective of the game of chess?
The objective of chess is to checkmate the opponent’s king, which means trapping the king in a position where it is under attack and cannot escape.
How do I know when I have checkmated my opponent?
You have checkmated your opponent when their king is under attack and they have no legal moves to escape from the attack.
What are the basic moves needed to checkmate an opponent in chess?
To checkmate an opponent, you need to use your pieces to attack and control key squares around the opponent’s king, and eventually trap it in a corner or surrounded by your pieces.
What is a ‘check’ in chess?
A ‘check’ occurs when a player’s king is under attack by an opponent’s piece. The player must then move their king out of danger or block the attack, otherwise it is checkmate.
Can I win a game of chess without checkmating my opponent?
Yes, you can also win a game of chess by forcing your opponent to resign, or if they run out of time on the clock. However, checkmating your opponent is the most common and satisfying way to win.
Are there any special rules for checkmate in chess for beginners?
No, the rules for checkmate are the same for all levels of chess players. However, as a beginner, it is important to practice and familiarize yourself with basic checkmating patterns and techniques.